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i cam do it

i cam do it is a Unity project I developed featuring a unique hybrid camera mechanic, seamlessly combining 2D and 3D elements into a thrilling platforming experience. The player can effortlessly switch between a third-person camera perspective, a top-down 2D camera, and a side-view 2D camera with just a press of a button.

Gameplay revolves around overcoming obstacles, and the distinct camera perspectives add a fascinating twist to the platforming mechanics. By strategically switching between views, players must navigate the environment, cleverly finding alternative solutions when their ability to jump over obstacles is removed.

Responsibilities as a Game Designer

  • Envisioned the core concept of i cam do it as a hybrid 2D/3D platformer.
  • Brainstormed ideas and developed a unique mechanic that allowed players to seamlessly switch between different camera perspectives.
  • Carefully designed the platforming challenges to provide players with an exciting and intellectually stimulating experience.
  • Designed the levels to ensure a balance between challenge and reward by placing obstacles, platforms, and collectibles in strategic locations.
  • Leveraged the various camera perspectives to encourage critical thinking, exploration, and alternate paths to reach goals.
  • Conducted playtesting sessions to gather feedback and iteratively adjust the game's difficulty curve.
  • Designed an intuitive UI for seamless camera switching with a single button press.
  • Provided clear design documentation and incorporated playtester feedback to refine mechanics and overall experience.

Role: Technical Designer
Tech: Unity 3D | C# | Solo Project
Duration: Oct 2023 – Dec 2024